Complete intro cutscene.
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1c5a6a462a
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14 changed files with 3191 additions and 38 deletions
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|
||||||
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||||||
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--- !u!1 &1803165473
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GameObject:
|
GameObject:
|
||||||
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|
m_ObjectHideFlags: 0
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||||||
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|
62
Assets/Scripts/introCutsceneDialog.cs
Normal file
62
Assets/Scripts/introCutsceneDialog.cs
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class introCutsceneDialog : MonoBehaviour
|
||||||
|
{
|
||||||
|
private int currentDialog = 0;
|
||||||
|
public GameObject dialogBoxObject;
|
||||||
|
public GameObject dialogTextObject;
|
||||||
|
public AudioSource soundGroundCollapse;
|
||||||
|
public AudioSource soundFall;
|
||||||
|
|
||||||
|
private string[] dialogs = new string[7]
|
||||||
|
{
|
||||||
|
"K-41: Well... this shouldn't be happening.",
|
||||||
|
"K-41: It seems like I've fallen out of my game through a memory leak.",
|
||||||
|
"K-41: There should be a portal somewhere down here...",
|
||||||
|
"K-41: That should take me home.",
|
||||||
|
"K-41: It probably has a flashing arrow pointing right at it...",
|
||||||
|
"K-41: Anyway... I could really use some help with this...",
|
||||||
|
""
|
||||||
|
};
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetButtonDown("Submit"))
|
||||||
|
{
|
||||||
|
nextDialog();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void nextDialog()
|
||||||
|
{
|
||||||
|
dialogBoxObject.SetActive(true);
|
||||||
|
|
||||||
|
dialogTextObject.GetComponent<Text>().text = dialogs[currentDialog];
|
||||||
|
currentDialog++;
|
||||||
|
if (currentDialog >= dialogs.Length)
|
||||||
|
{
|
||||||
|
dialogEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void dialogEnd()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("level1");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void soundPlay(int a)
|
||||||
|
{
|
||||||
|
switch (a)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
soundFall.Play();
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
soundGroundCollapse.Play();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/introCutsceneDialog.cs.meta
Normal file
11
Assets/Scripts/introCutsceneDialog.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: c1b41b876cea01773842da74ef0b43a4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
|
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assetBundleName:
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||||||
|
assetBundleVariant:
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|
@ -14,8 +14,6 @@ public class tetrominoSpawnManager : MonoBehaviour
|
||||||
public GameObject tetrominoZ;
|
public GameObject tetrominoZ;
|
||||||
|
|
||||||
private int nextTetromino = 0;
|
private int nextTetromino = 0;
|
||||||
private GameObject nextTetrominoObject;
|
|
||||||
|
|
||||||
private GameObject[] nextTetrominoSequence = new GameObject[14];
|
private GameObject[] nextTetrominoSequence = new GameObject[14];
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
|
|
|
@ -100,8 +100,6 @@ public class tetrominoUserControl : MonoBehaviour
|
||||||
//Store any overlapping colliders in the results array.
|
//Store any overlapping colliders in the results array.
|
||||||
child.GetComponent<BoxCollider2D>().OverlapCollider(new ContactFilter2D().NoFilter(), results);
|
child.GetComponent<BoxCollider2D>().OverlapCollider(new ContactFilter2D().NoFilter(), results);
|
||||||
//If there are collisions...
|
//If there are collisions...
|
||||||
if (results.Length != 0)
|
|
||||||
{
|
|
||||||
foreach (Collider2D a in results)
|
foreach (Collider2D a in results)
|
||||||
{
|
{
|
||||||
//and IF they aren't an extra null item in the array...
|
//and IF they aren't an extra null item in the array...
|
||||||
|
@ -116,7 +114,6 @@ public class tetrominoUserControl : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
//If we collided, undo the rotation.
|
//If we collided, undo the rotation.
|
||||||
if (wouldCollide == true)
|
if (wouldCollide == true)
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ public class titleButtonsControl : MonoBehaviour
|
||||||
public void startButtonClick()
|
public void startButtonClick()
|
||||||
{
|
{
|
||||||
GetComponent<AudioSource>().Play();
|
GetComponent<AudioSource>().Play();
|
||||||
SceneManager.LoadScene("level1");
|
SceneManager.LoadScene("introCutscene");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void exitButtonClick()
|
public void exitButtonClick()
|
||||||
|
|
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@ -32,7 +32,7 @@ TextureImporter:
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maxTextureSize: 2048
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maxTextureSize: 2048
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textureSettings:
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@ -43,11 +43,11 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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|
72
Assets/cutsceneObjects.controller
Normal file
72
Assets/cutsceneObjects.controller
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!1107 &-8978840357546067910
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8
Assets/cutsceneObjects.controller.meta
Normal file
8
Assets/cutsceneObjects.controller.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
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guid: b0b7b7a90c9cfaa44b2043d60269cef7
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2097
Assets/introCutscene.anim
Normal file
2097
Assets/introCutscene.anim
Normal file
File diff suppressed because it is too large
Load diff
8
Assets/introCutscene.anim.meta
Normal file
8
Assets/introCutscene.anim.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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assetBundleName:
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assetBundleVariant:
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@ -8,6 +8,9 @@ EditorBuildSettings:
|
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- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/titleScreen.unity
|
path: Assets/Scenes/titleScreen.unity
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guid: d840779767a824ffc80a0bf6e8943c80
|
guid: d840779767a824ffc80a0bf6e8943c80
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- enabled: 1
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|
path: Assets/Scenes/introCutscene.unity
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||||||
|
guid: d12b1c88d35c782ebbf1c39c8bc93017
|
||||||
- enabled: 1
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- enabled: 1
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||||||
path: Assets/Scenes/level1.unity
|
path: Assets/Scenes/level1.unity
|
||||||
guid: 66cff697d6d49e7d1b9f134f4fb04caf
|
guid: 66cff697d6d49e7d1b9f134f4fb04caf
|
||||||
|
|
Loading…
Reference in a new issue