Complete intro cutscene.
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14 changed files with 3191 additions and 38 deletions
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62
Assets/Scripts/introCutsceneDialog.cs
Normal file
62
Assets/Scripts/introCutsceneDialog.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class introCutsceneDialog : MonoBehaviour
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{
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private int currentDialog = 0;
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public GameObject dialogBoxObject;
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public GameObject dialogTextObject;
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public AudioSource soundGroundCollapse;
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public AudioSource soundFall;
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private string[] dialogs = new string[7]
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{
|
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"K-41: Well... this shouldn't be happening.",
|
||||
"K-41: It seems like I've fallen out of my game through a memory leak.",
|
||||
"K-41: There should be a portal somewhere down here...",
|
||||
"K-41: That should take me home.",
|
||||
"K-41: It probably has a flashing arrow pointing right at it...",
|
||||
"K-41: Anyway... I could really use some help with this...",
|
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""
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};
|
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public void Update()
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{
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if (Input.GetButtonDown("Submit"))
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{
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nextDialog();
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}
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}
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public void nextDialog()
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{
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dialogBoxObject.SetActive(true);
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dialogTextObject.GetComponent<Text>().text = dialogs[currentDialog];
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currentDialog++;
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if (currentDialog >= dialogs.Length)
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{
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dialogEnd();
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}
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}
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public void dialogEnd()
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{
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SceneManager.LoadScene("level1");
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}
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public void soundPlay(int a)
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{
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switch (a)
|
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{
|
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case 1:
|
||||
soundFall.Play();
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break;
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case 2:
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soundGroundCollapse.Play();
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break;
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}
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}
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}
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11
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11
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@ -14,8 +14,6 @@ public class tetrominoSpawnManager : MonoBehaviour
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public GameObject tetrominoZ;
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private int nextTetromino = 0;
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private GameObject nextTetrominoObject;
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private GameObject[] nextTetrominoSequence = new GameObject[14];
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public void Start()
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|
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|
@ -100,19 +100,16 @@ public class tetrominoUserControl : MonoBehaviour
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//Store any overlapping colliders in the results array.
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child.GetComponent<BoxCollider2D>().OverlapCollider(new ContactFilter2D().NoFilter(), results);
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//If there are collisions...
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if (results.Length != 0)
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foreach (Collider2D a in results)
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{
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foreach (Collider2D a in results)
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//and IF they aren't an extra null item in the array...
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if (a != null)
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{
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//and IF they aren't an extra null item in the array...
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if (a != null)
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//Only act if the overlap is not with another part of this tetromino.
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if (a.gameObject.transform.parent != child.parent)
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{
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//Only act if the overlap is not with another part of this tetromino.
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if (a.gameObject.transform.parent != child.parent)
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{
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Debug.Log("Collision detected with " + a.gameObject.name);
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}
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}
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|
@ -6,7 +6,7 @@ public class titleButtonsControl : MonoBehaviour
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public void startButtonClick()
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{
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GetComponent<AudioSource>().Play();
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SceneManager.LoadScene("level1");
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SceneManager.LoadScene("introCutscene");
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}
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public void exitButtonClick()
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72
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8
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2097
Assets/introCutscene.anim
Normal file
File diff suppressed because it is too large
Load diff
8
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8
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|
Loading…
Reference in a new issue