gimm-platformer-project/Assets/Scripts/GroundCheck.cs

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using UnityEngine;
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public class GroundCheck : MonoBehaviour
{
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GameObject player;
private LayerMask solidLayer;
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private void Start()
{
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player = gameObject.transform.parent.gameObject;
solidLayer = LayerMask.GetMask("SolidObject");
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}
private void OnCollisionEnter2D(Collision2D collision)
{
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if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Platform") || collision.collider.CompareTag("Tetromino"))
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{
Debug.Log("Now standing on "+ collision.collider.name);
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player.GetComponent<Movement2D>().isGrounded = true;
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}
}
private void OnCollisionExit2D(Collision2D collision)
{
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if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Platform") || collision.collider.CompareTag("Tetromino"))
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{
if (GetComponent<BoxCollider2D>().IsTouchingLayers(solidLayer) == false)
{
Debug.Log("No longer standing on " + collision.collider.name);
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player.GetComponent<Movement2D>().isGrounded = false;
}
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}
}
}