gimm-platformer-project/Assets/Scripts/goal.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.SceneManagement;
public class goal : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter2D(Collision2D other)
{
if (other.collider.tag == "Player")
{
Debug.Log("You win!!!");
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GetComponent<AudioSource>().Play();
SceneManager.LoadScene("winScreen");
}
}
}