2021-10-14 13:46:33 -06:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2021-10-21 12:05:56 -06:00
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using UnityEngine.SceneManagement;
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2021-10-14 13:46:33 -06:00
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public class goal : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (other.collider.tag == "Player")
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{
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Debug.Log("You win!!!");
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GetComponent<AudioSource>().Play();
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SceneManager.LoadScene("winScreen");
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2021-10-14 13:46:33 -06:00
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}
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}
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}
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